Destiny 2 director Luke Smith has released a new blog post on the state of the game, and given an update on how Bungie’s shooter will change as it heads towards its fourth year.
No one realistically expected a Destiny 3 this September, the month Destiny’s big releases regularly appear. But in Smith’s latest Director’s Cut blog, there are several mentions of Destiny 2 Year 4 as a thing the developer is already well into the planning stages for.
Destiny 2’s future seasons will have less “FOMO” to them, Smith said, as Bungie rejigs its development time and resources away from activities which disappear when a season ends, and towards enhancements which evolve the core game.
“What we’re discussing now – and which is early enough that things might still change – is how we focus our efforts around Seasons from a development standpoint,” Smith wrote, “while also trying to create the moments that make memories, WHILE ALSO balancing the amount of ‘fear of missing out’. This is a tricky balance, because these elements don’t connect neatly and, in many cases, they work against one another.”
This year’s seasons (in Destiny 2 Year 3) have too much FOMO, Smith admitted, which is something Bungie is working to fix.
“We’re talking about moving away from creating Season-bespoke private activities and instead using that time and effort to build themes that aren’t just represented by a marquee event that will fade away, but rather to inject these Seasonal themes into more of the game,” Smith added.
“Like we continue to evolve the world’s narrative, we could invest more in the evolving world of our public spaces and take further efforts to evolve Destiny 2’s core activities.”
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At the same time, Smith acknowledged, Destiny 2 can only grow so big. This is something Bungie has stated already – an admission the game will not become a World of Warcraft-sized monolith featuring every planet and moon in its solar system.