Call of Duty: Warzone now has private matches.
The new feature was announced when Infinity Ward released patch notes for the latest Call of Duty: Modern Warfare and Warzone update (the one that weighs in at over 33GB).
This is a beta version of Private Warzone matches, Infinity Ward said, and requires various player counts to start the match.
Here are the details:
BR – 50 players required to start (also has squad variations)Plunder – 30 players required to start (also has squad variations)Mini BR – 24 players required
While the addition of private matches is welcome, the minimum player count means it won’t be immediately accessible to all. Perhaps over time Infinity Ward will lower the requirement so more people get to mess about with the battle royale.
Elsewhere, there are a raft of bug fixes. There’s a fix for the bug that causes players to shift into third-person in Survival (we’ve reported on this one before), and a couple of weapon fixes. There are no weapon balance changes, as far as I can tell. If there are weapon tweaks not mentioned in the patch notes (this has happened before), the Call of Duty community will no doubt sniff them out over the coming days.
Moving onto Warzone specifically, Infinity Ward has removed Juggernauts from Bunker puzzles. This move is already being welcomed by Warzone players who have found the endgame dominated by Juggernauts more often than not.
Not mentioned in the patch notes but spotted by players is the addition of independent loadouts for Warzone. This means your Warzone loadout selection is now independent from Modern Warfare.
It wasn’t mentioned in the patch notes, but this is awesome to see with tonight’s update for #ModernWarfare and #Warzone pic.twitter.com/aEeAQ5ZshJ
— Jordan – Espresso (@eColiEspresso) November 10, 2020
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A note on the PC version: this update introduces texture streaming. Infinity Ward has made it so high-resolution textures will now be downloaded while playing, using On-Demand Textures Streaming. This feature was developed to reduce the game’s overall package size by removing certain textures rarely used or encountered by players, Infinity Ward said. If players encounter an operator or weapon that uses a high-resolution texture, it will be streamed to the PC’s cache as needed.
